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 Fighting Tips

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Orka
Jounin
Orka


Posts : 769
Join date : 2008-02-16

Character Sheet
Life:
Fighting Tips Left_bar_bleue3000/3000Fighting Tips Empty_bar_bleue  (3000/3000)
Chakra:
Fighting Tips Left_bar_bleue99999999999999999/9223372036854775807Fighting Tips Empty_bar_bleue  (99999999999999999/9223372036854775807)
Level: 999

Fighting Tips Empty
PostSubject: Fighting Tips   Fighting Tips EmptySat Feb 16, 2008 8:23 pm

When a move paralyzes, confuses or captures someone they skip there next turn unless they block or avoid the attack

Ex:
Matt: Spider Cocoon (100 Chakra) Holds an opponent for two posts. This technique may only be used once per battle.

1500/1300

Uchiha:
Pass



Since Uchiha didn't stop the attack he has to pass his turn thus it would be Matt's turn again

Also u can only be held once in a row

Matt: Spider Web Flower (200 Chakra) Hold Multi-opponents for one post. Only Byakugan users can avoid this technique. This technique may only be used once per battle.

Uchiha:
Pass

Matt:
Spider Bind (50 Chakra) Holds an opponent for one post.

Uchiha:
Desert Coffin (Sabaku SouSou) (150 Chakra) Captures opponent for 1 post; unavoidable
Desert Funeral (Sabaku Kyuu) (400 Chakra) 500 life damage; unavoidable; Can only be used once in a battle

Uchiha wasn't affected by Spider Bind since he was held his last turn



****Special Skills****
All sound attack can't be blocked. Why? Sound can go through objects.
Dojutsu is completely unavoidable.
The self damage moves from hidans specialty will not effect the opponent
Tsukuyomi doesn't work on other people with mangekyou sharingan
If a level 1 cursed seal is activated then next turn level 2 cursed seal is activated the user does not take damage from the two turn effect.
Evil supressor can only be interupted if its targeting someone besides the user

****Other rules****
When a blocking move say all it mean blocks multi-hits for everything unless stated otherwise.

If your move gets interuppted u still lose chakra

You can't interupt a block/avoid/interupt move.

Passive type moves can't be interuppted

You can use a shield to stop the damage of an interuption not the interuption itself

When a move says it holds more than once it means it holds every turn
*Example Spider Cocoon holds the first turn then the third turn

If a lev 1 curse seal is used then next turn lev 2 curse is used the user does not take damage

Avoiding blocking and interuptions must be used after the skill it can't be used to block avoid or interupt a move that hasn't happened

You can't get life or chakra beyond your limit if the skill says regain but, you can gain beyond your limit if it says gain.

Unavoidable means you can't block/avoid/interupt or anything

A move that redirects a move can't be interupted

Multi-hit moves can't be avoided by clone

Bloodlines aren't treat as nin gen or tai techniques they are there own skill

You must state what attack you're blocking/avoiding/interupting other wise the skills is void

Moves that last over a period of time start from the turn they are used

Sword effects do not include taijutsu but when using taijutsu sword damage is applied
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Orka
Jounin
Orka


Posts : 769
Join date : 2008-02-16

Character Sheet
Life:
Fighting Tips Left_bar_bleue3000/3000Fighting Tips Empty_bar_bleue  (3000/3000)
Chakra:
Fighting Tips Left_bar_bleue99999999999999999/9223372036854775807Fighting Tips Empty_bar_bleue  (99999999999999999/9223372036854775807)
Level: 999

Fighting Tips Empty
PostSubject: Re: Fighting Tips   Fighting Tips EmptySat Feb 16, 2008 8:24 pm

Multi Fighting

This is for mission, burning, death matches, or just regular spars

Attacker is number 1

For burning or mission the attackers target is the going to be number 2 if its multi hit move the highest rank will be number 2 then the other people will be 1, 2, 3 ,4 etc


Battle order:

1 attacks 2 (unless multi hit)
2 attacks/dodge/avoid/block/interupt/stop 1 or 3
1 attacks 3 (unless multi hit)
3 attacks/dodge/avoid/block/interupt/stop 1 or 3

Then repeat till 1 or 2 and 3 esp or are dead

Multi hits will attack both unless interupted or stopped blocking dodging and avoid them will not work for your teammate

If its a capture multi hit and number 2 doesn't stop or interupt the 2 first multi hit captures then number 3 either must interupt the first two and take damage from the second two but the second one won't capture them


If its 2 on 2 or more then it goes

1 attacks 3 or 4
3 retaliates to 1 or attacks 1 or 2
2 attacks 3 or 4
4 retaliates to 1 or 2 or attacks 1 or 2

In death matches or spars

It works

Works the same except the attackers will start with lowest post

Ex: Lower posts and High post vs mid post

Lower post attacks mid post
Mid post attacks high or low posts or retaliates to lower posts
High post attacks mid post
Mid post attacks high or low posts or retaliates to high posts



If its Lower post and mid post for High post

Its the same lower post attacks first
then high post goes
then mid post can go
then high posts.. etc


lower post vs high and mid post

lower post goes first
then mid post goes
then lower post goes again
then high post goes
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https://narugame.rpg-board.net
Orka
Jounin
Orka


Posts : 769
Join date : 2008-02-16

Character Sheet
Life:
Fighting Tips Left_bar_bleue3000/3000Fighting Tips Empty_bar_bleue  (3000/3000)
Chakra:
Fighting Tips Left_bar_bleue99999999999999999/9223372036854775807Fighting Tips Empty_bar_bleue  (99999999999999999/9223372036854775807)
Level: 999

Fighting Tips Empty
PostSubject: Re: Fighting Tips   Fighting Tips EmptySat Feb 16, 2008 8:26 pm

RP style..

lets say its a 1(a) v 2(b and c)

it would go:

(a) attacks

(B) attacks

(c) attacks

(a) attacks

(B) attacks

(c) attacks

(a) attacks

and so on

or 2A B v 2C D.

A attacks

B attack

then

C attacks

D attacks

then

B attack

A attacks

then

D attacks

C attacks

then

A attacks

B attacks

then

C attacks

D attacks

then

B attacks

A attcks

and so on

there would be a 10 min rule between posts,

the justus ur opponent uses would effect you.

example:

Spill water. (requires summon water) All Lightning skills (like chidori) do 1.5X damage.

would effect both you and ur allies turn spans.
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