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 Extream Lion (dont say anything about pic or you die)

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Itachi Uchiha/Ginta
Admin
Itachi Uchiha/Ginta

Posts : 445
Join date : 2008-02-17
Age : 25
Location : Hidden Forest

Character Sheet
Life:
1640/1640  (1640/1640)
Chakra:
2100/2100  (2100/2100)
Level: 9

PostSubject: Extream Lion (dont say anything about pic or you die)   Wed Feb 27, 2008 6:18 pm



Min: 5500/8500
Max: 95000/96000
Kin-7000

_________________
Itachi Uchiha


Ginta Toramizu
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Itachi Uchiha/Ginta
Admin
Itachi Uchiha/Ginta

Posts : 445
Join date : 2008-02-17
Age : 25
Location : Hidden Forest

Character Sheet
Life:
1640/1640  (1640/1640)
Chakra:
2100/2100  (2100/2100)
Level: 9

PostSubject: Re: Extream Lion (dont say anything about pic or you die)   Thu Feb 28, 2008 6:25 pm

Ninjutsu:

Chakra Absorption (50 Charka) absorb the 100 opponent's chakra
Inner Decapitation Skill (100) confuses opponent for 1 post
Shadow clones (Kage bunshin no jutsu) 200 Charka, 200 Life damage, Multi Hit Opponent by Match Punch
Raining Needles (50 Chakra) 150 Life Damage. Uninterruptable.
Hidden Snake Hands (200 Chakra) 100 Life Damage, confuses all oppenents for 1 post.
Raikiri (300 Chakra) 500 Life Damage. Unavoidable if user have Sharingan.
Hell Swamp (200 Chakra) 150 Life Damage, cancels opponents summon

Taijutsu:

Match Punch (50 Charka) 100 life damage
Match Kick (50 Charka) 100 life damage
Shadow Palm (50 chakra) 100 chakra damage
Shadow Stomp (50 chakra) 100 chakra damage

Genjutsu:

Dark Clone, kuro bunshin no jutsu (25 Charka) (ESP)
Yuumei (100 chakra) 100 chakra damage hold opponent for one post
Shadow Serpent Bind (200 Charka) Multi-Hit Opppoents 200 Life damage

Items:

Kunai Knifes 50 life damage
Shuriken 50 life damage
Needle 50 life damage
Throw Exploding tag 100 life damage
Smoke bombs-dodge move

Combo Skillz

Lions Barrage (400 Chakra) 500 life damage. Unavoidable. Once per battle. If last attack was posing kick skills does extra 200 damage.
Posing Kick (100 Chakra) 150 life damage.
Naruto Uzimaki Barrage (300 Chakra) 500 life damage. Unavoidable. Once per battle, If last attack was a clone based move then skills does extra 100 damage.

Gouken-Fu Stage 8

Gouken-Fu Stage 8 5000 kin Mastery
Iron Punch (25 Chakra) 50 life damage
Iron Kick (25 Chakra) 50 life damage
Gouken-Fu Combo (Iron Punch + Iron Kick) If you use both Iron Punch and Iron Kick in same combo add 100 life damage
Konoha Senpu (50 chakra) 100 life damage.
Kage Buyou (75 Chakra) 75 life damage. Stops opponent for one post. Must be used directly after Konoha Senpu.
Konoha Reppu (50 chakra) 50 damage. Stops opponent for one post.
Konoha Shofu (50 chakra) 75 life damage. Makes opponent's weapon useless for two turns.
Omote Renge (100 Chakra) 200 life damage. Stops opponent for one post. Must be used directly after Kage Buyou. This takes up all your moves for that turn. During the next turn, you must use only taijutsu techniques. All taijutsu techniques do 25 more damage. User loses 50 life after both turns. This technique may only be used once per battle.
Konoha Daisenpu (100 Chakra) 200 life damage. Cannot be interrupted. Must be used at the beginning of a turn and the next move you use must be taijutsu.
Nekketsu Renge (200 chakra) 300 damage. Stops opponent for one post. Must be used directly after Kage Buyou. This takes up all your moves for that turn. During the next turn, you must use only taijutsu techniques. All taijutsu techniques do 25 more damage. User loses 100 life after both turns. This technique may only be used once per battle.
Ura Renge (300 Chakra) 400 life damage. Stops opponent for one post. Must be used directly after Kage Buyou. This takes up all your moves for that turn. During the next turn, you must use only taijutsu techniques. User loses 150 life after both turns. This technique may only be used once per battle.
Konoha Goriki Senpu (100 Chakra) 200 life damage. Cannot be interrupted. Multi- Hit. Must be used at the beginning of a turn and the next move you use must be taijutsu.
Shin Ura Renge (300 Chakra) 600 life damage. Stops opponent for one post. Must be used directly after Kage Buyou. This takes up all your moves for that turn. During the next turn, you must use only taijutsu techniques. After both turns, the user loses 250 life and cannont move for one turn. This technique may only be used once per battle.
Body Analysis (100 Chakra) Avoids Dojutsu moves even unavoidables
Advanced Block (0 Chakra) Reduces an incoming attack's damage by 50%. Only works on Taijutsu.
Gouken-Fu Mastery (0 Chakra) Makes the next Gouken-Fu attack do 50% more damage. Cannot be applied to the Renge series of moves.
Suiken Bonus (0 Chakra Passive) Makes all Suiken (Drunken Fist) moves do 50% more life damage.

3 Tomoe - Mangenkyou Sharingan True Mastery

Sharingan Tomoe; Piercing (50 Chakra) Dispels all Genjutsu, including clones and subtitutions. Multi-hit skills may be avoided with clones for 75 chakra. Lasts 3 turns
Sharingan Tomoe; Copying (50 Chakra) If you are hit with any technique that requires hand seals or is Taijutsu, you may copy the ability for 50 extra chakra. Does not work on Bloodlines or Specialties. You may only copy 1 skill per battle
Sharingan Tomoe; Future Sight (100 Chakra) Through out the battle you may avoid 2 skills that are Taijutsu or Multi-hit, even unavoidables. Takes up whole turn. Can't Interupt.
Mangenkyo Sharingan Tomoe (50 Chakra) All Genjustu is reflected 50 Chakra each turn.
Tsukuyomi (250 chakra) 400 life damage. Captures opponent for 1 post. The second skill used on the opponent under Tsukuyomi does 2 times as much damage but requires 2 times as much chakra. Completely Unavoidable. Cannot be used with other capturing techniques. Once per battle.
Ameratsu (200 chakra) 350 Life Damage and 150 Burn Damage for 7 turns. Burn damage can only be stopped by using Fire Sealing Method. Escapes out of any prison. Blocking this technique would cause 200 Life Damage, escape any prison, and 150 burn damage. Once per battle.
Susanoo (300 Chakra) Multi-Hit 500 Life Damage Confuses enemy for 1 turn, Destroy all weapons and armors for the battle. Unavoidable. Twice per battle.

Inuzuka Clan Mastery

Ninja dog companion (0 chakra passive) Half of the life/chakra you have.
Bite (0 chakra) 100 life damage. Can only be used by dog.
Art of Beast Mimicry (100 chakra) All taijutsu do 100 more damage and can not be avoided by smoke bombs. Unintruptable.
Art of Human Mimicry (50 chakra) Can only be used by Ninja Dog Companion. All taijutsu used by dog does 50 more damage
Down On All Fours Technique (200 chakra) 300 life damage.
Tunneling Fang (300 chakra) Must have used Art of Beast Mimicry this battle. 200 life damage. Negates any earth jutsu used last turn by opponent and cant be blocked by earth jutsu.
Fang Over Fang (200 chakra) 500 life damage. Must have used Art of Beast Mimicry and art of human mimicry. Unavoidable.
Dynamic Arial Marking (50 chakra) Must be used by Ninja dog. Stuns opponent 1 turn. Can only be blocked with water jutsu.
Twin Headed Wolf Fusion (300 chakra, 150 chakra from ninja dog) Gives you life and chakra equal to life of ninja dog. Ninja dog is unsummoned while this technique is in effect. 50 chakra each turn while in effect.
Wolf Fang Over Fang (300 chakra) 600 life damage. Completly Unblockable except by rashoman. If Dynamic arial marking was used within 3 turns of this move this attack becomes completely unavoidable except by Split. Requires Twin Headed Wolf Fusion To be in effect. Once Per Battle.
Wolf Defusion (200 chakra) 200 self damage. Negates Twin Headed Wolf Fusion and summons ninja dog with half of life/chakra you had while wolf fusion was in effect.

Earth Manipulation Mastery

Summon Earth Barrier (300 chakra), all Earth Skills become Uninteruptable.
Earth Arm (100 chakra) Double damage for your next taijutsu
Earth Stance (200 chakra) blocks all taijutsu. Even unavoidable/unblockable, anything.
Stone Daggers (200 chakra) All of your Firing weapons do 2X damage, become undodgeble by clone
Poison Arrow (100 chakra) Poisons Enemy for 8 turns. 50 damage per turn.
Summon Dog (50 chakra) all skills do 100 aditional damage.
Summon Pack of Nin-Dogs (400 chakra) Captures enemy for 1 turn(unavoidable). Your Next Chidori does 1.5X more damage. After you use this move you canít use any capturing skills for rest of battle.
Summon Stone Kirin (700 chakra) 200 life, heals you and teammate for 150 hp per turn until it dies
Earth Atunement (req sword) Adds earth attribute to your sword.
Earth Armor (200 chakra) Your armor doesnít break against Armor Breaking spells for 2 turns.
Poison Spear (200 chakra) Enemy is poisoned for 8 turns, 100 damage per turn
Great Earth Explosion (500 chakra) Next Taijitsu does 4X damage and becomes unavoidable (once per battle)
Poison Trap (300 chakra) Enemy is poisoned for 10 turns, 150 poison damage per turn and 100 bleeding damage per turn. Can only be used after you lost Ĺ of your chakra.
Earth Spikes (100 life) 500 damage.
Clone rasengan (400 life) your next rasengan becomes unblockable and it does 2X damage.
Shockwave (300 chakra) If Last enemy skill was taijitsu, the damage done to you reflected 2X times at them
StoneThrow (300 chakra) If enemy is poisoned or in some sort of degeneration they are stuned for 1 turn (unavoidable)
Meteor Strike (requires Earth armor on) Breaks earth armor but destroys Enemies Sword and armor. 400 self Damage.
Meteor Shower (700 chakra) 400 damage to all enemies for 3 turns. Can only be used once canít be avoided with clone.
Emerald Of Earth (3000 kin, 300 posts in Emerald Creations topic) You can sell this for any price you want. Provides 50 damage bonus or Grants 1 spell from Earth Chakra Nature assortment.(not Godly level). (you can have only 2 in your inventory at same time)
Emerald Poison (requires 2 Emeralds) All your skills gain 100 poison damage for 3 turns

Taijutsu

Unnecessary Roughness (Passive) All taijutsu does 50 extra damage

Endurance (50 Chakra-Passive) All taijutsu attack only do 50% damage on user for 3 turns.

Extreme Speeds (100 Chakra-Passive) All taijutsu attack this turn can't be blocked or interrupted.

Master Taijutsu (50 Chakra-Passive) All taijutsu for the next 3 turns does 100+ life damage

Cursed Seal of Water Level 1

Activate Cursed Seal (100 Chakra) Gain 300 Chakra. Allows use of Level 1 Skills. Cannot be interrupted. 100 Self-Damage every 2 turns until deactivated.
Strength Increaser (200 Chakra) All Taijutsus deal 100 Extra Damage and cannot be avoided by clone for 5 turns.
Chakra Absorption Ability (50 Chakra Each Attack, Passive) All attacks with this applied to them absorb 100 Chakra.
Evil Supressor (100 Chakra, 150 Self-Damage) Stops seal effects. Once used, the seal cannot be re-activated for the rest of the battle.


Cursed Seal of Water Level 2

Activate Cursed Seal (100 Chakra) Gain 500 Chakra. Requires Level 1 To Be Activated. 200 Self-Damage every 2 turns until deactivated. Cannot be interrupted.
Strength Maximizer (200 Chakra) All Taijutsus deal 200 Extra Damage for 2 Turns. In addition, they are unavoidable by anything except Rashoumon and Unpredictable Movement.
Chakra Absorption Ability (25 Chakra Each Attack, Passive) All attacks with this applied to them absorb 100 Chakra.
Evil Supressor (100 Chakra, 150 Self-Damage) Stops seal effects. Once used, the seal cannot be re-activated for the rest of the battle

Gaara's Gourd Kage level

Sand Clone (Suna Bunshin) 0 Chakra (ESP)
Basic Armor of Sand (??? Suna no Yoroi) (50 Chakra) Blocks all Firing Weapon
Basic Sphere of Sand (100 Chakra) Block all Techniques
Basic Sand Shuriken (??? Suna Shuriken) (25 Chakra) 50 life damage
Basic Desert Avalanche (??? Bakuryu Ryusa) (100 Chakra) 100 life damage; multi-hit
Basic Armor of Sand (Suna no Yoroi) (100 Chakra) Blocks all techniques
Basic Sphere of Sand (200 Chakra) Block all Techniques even unavoidable ones
Basic Sand Shuriken (Suna Shuriken) (50 Chakra) 100 life damage
Basic Desert Avalanche (Bakuryu Ryusa) (200 Chakra) 200 life damage; multi-hit
Basic Desert Requiem (Sabaku Taisou) (150 Chakra) 300 life damage
Basic Desert Rain (Suna Shigure) (100 Chakra) 100 life damage; Multi-hit
Blanket of Sand (200 Chakra) Blocks all allies from all techniques
Supreme Absolute Defense Sheild of Shukaku (Saikou Zettai Bougyo Shukaku No Tate) (100 Charka) Blocks any type of attack
Advanced Armor of Sand (??? Suna no Yoroi) (100 Chakra) Blocks all Taijutsu and Firing Weapons continuelessly using up 50 Chakra each time used
Advanced Sphere of Sand (200 Chakra) Block all Techniques even unavoidable ones; Can't be interrupted
Advanced Sand Shuriken (??? Suna Shuriken) (75 Chakra) 150 life damage
Advanced Desert Avalanche (??? Bakuryu Ryusa) (250 Chakra) 300 life damage; multi-hit
Advanced Desert Requiem (??? Sabaku Taisou) (200 Chakra) 300 life damage; Captures opponent for 1 post
Advanced Desert Rain (??? Suna Shigure) (100 Chakra) 100 life damage; Multi-hit; Can't avoid by clone Holds opponent one post; uninteruptable
Thunder God of Sand (Suna Raishin) (150 Chakra) Multi-hit 200 life damage; Opponents are paralyzed for 1 post
Flowing Desert Dragon (Ryuu Sabakuryuu) (300 Chakra) Multi-hit 400 life damage; Can't be interrupted
Desert Coffin (Sabaku SouSou) (150 Chakra) Captures opponent for 1 post; unavoidable
Desert Funeral (Sabaku Kyuu) (350 Chakra) 500 life damage; unavoidable; Can only be used once in a battle

Earth Scroll

Earth Wall Land Flip (50 chakra) block all taijutsu and throwing weapons up to 200 life damage
Earth Element; Moving Land River (100 chakra) interrupt opponents technique
Earth Element; Earth Dragon Missile (50 chakra) 150 life damage unblockable
Mud Cannonball (100 chakra) 250 Life damage Multi-Hit Opponent. cant block or interrupt
Earth Barrier Raging Wave (150 Charka) Multi-Hit 150 Life Damage, Interrupt Opponent to cast Technique while damage opponent
Earth Barrier Clay Prison (200 Charka)capture all opponents for the rest of the battle, unless they can deal 1000 damage to the Prison in 1 turn, absorbs 100 chakra per turn from the enemies, you gain all that chakra. unavoidable. takes 50 of your chakra per turn until you stop the jutsu of the prison is broken
Earth Element; Earth Rising Wall (100 chakra) block all jutsus from last turn. even unblockable

Sword Skillz

slash (0 chakra) sword damage
quick slash (25 chakra) half sword damage unblockable
double slash (50 chakra) double sword damage
uber slash (100 chakra) triple sword damage (if blocked by sword the blocking sword breaks)
dance of crescent moon (150 chakra) 500 life damage unavoidable twice per battle
block (0 chakra) block sword tech.
parry (25 chakra) throw opponent off balance while blocking the attack, can only be used a sword attack, stopping that sword from being used next turn and making the opponent only able for 1 attack the next turn. cant be interrupted.
counter swing (0 chakra) block attack and deal sword damage that cant be stopped.
one handed weapons (passive) if you are using a one handed weapon you can either do 3 sword attacks or have 2 with double the damage.

Lion's Claw +10 500 life damage (one handed weapon) Has 4
Lion's Claws +10 700 life damage Has 2

_________________
Itachi Uchiha


Ginta Toramizu
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Extream Lion (dont say anything about pic or you die)
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